A slingshot you can feel
Hold a mochi, drag it back, let go. Pull further for more distance; aim a little off and it slides down.
Four squishy mochi, one phone, and a candy tower that refuses to stand still. Pull the sling back, let go, and watch a mochi fly onto the next layer. When it holds, the whole family cheers; when it doesn't, it rolls off in a heap. Built for children aged three to eight and the grown-ups playing along on one screen.
Hold a mochi, drag it back, let go. Pull further for more distance; aim a little off and it slides down.
Stick mochi higher and higher while the frosting gets slicker, until the whole tower sways.
No finish line: a single round of how high this tower can go, with stars recording your best run.
Up to four people take turns on one device. Whoever connects scores, and losing is still funny.
Two players at once: knock your rival off while keeping your own footing.
A co-op mode: two people place mochi on the same tower, and one shaky hand restarts it for both.
Spend the stars you collect on hats, scarves and little extras to dress a mochi for the day.
Every round can end in a small card of the funniest tumble; a grown-up passes the parental gate before saving or sharing.
Music, sound effects, Reduce Motion, Layout Lock, language, tutorial replay, privacy and terms, a parental-gate demo and progress reset all live on one page.
Switch between Simplified Chinese and English at any time; layout follows the system text size in portrait or landscape.
No TV, no board game to set up: one phone on the table, four people taking turns.
Short rounds, no ads, no pop-ups; stop the moment the plates arrive.
Duo Stack is co-op, so nobody has to grab the other person's phone.
No connection needed, so a tunnel does not end the round.
No account, no purchases, no advertising, and no access to photos, location or contacts.
The failure card needs a grown-up to pass the parental gate before it can be saved or shared.
Every mode runs on this one device: no online matches, friend lists or leaderboard servers.
The save lives in the app's own sandbox. A new phone, a reinstall or a manual reset will not bring the old progress back.
Runs on iPhone and iPad, and the layout adapts to the screen you have.
The game asks for no camera, microphone, photo library, location, contacts or notification access; sharing uses the system share sheet.
Privacy, terms, sharing a failure card and resetting progress all require passing an arithmetic parental gate first.
The current release is free on the App Store and contains no paid content. Availability details follow the App Store product page.
The game is designed for children aged three to eight playing with a grown-up: no reading needed, just drag and release. Settings and legal pages sit behind the parental gate.
No. Everything runs on the device, with no account and no server.
No. There is no analytics, advertising, tracking or third-party SDK, and no advertising identifier is used. The App privacy label is Data Not Collected.
No. Sharing a failure card requires passing an arithmetic parental gate, and cancelling leaves the game right where it was.
Progress is saved in the app sandbox on this device. Deleting the app, resetting the device or resetting progress clears the save, and there is no server copy.
iPhone and iPad on iOS/iPadOS 15.0 or later, in portrait or landscape.
Read the privacy policy and terms of use, or reach us on the support page.